There’s a surprising amount of depth and emergent strategy that crops up as you play, especially when you start to get more familiar with the different arenas. It’s a deceptively simple concept, but even before you come to the added layers of power-ups and unique environmental elements (which I’ll come to in a moment), it makes for a wild, hilarious game that hits all those things that make a good party game tick. You can also wield your boomerang as a melee weapon-a safer option in some ways, since you don’t risk losing it, but getting into melee range of someone else also means being just as open to their melee attacks.
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Each arena is full of different obstacles and objects for you to use to your advantage, both to protect yourself from your foes and to try and create opportunities to attack.
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That, right there, is the heart of Boomerang Fu. But if it hits a wall or some other obstacle during its flight, it’ll simply fall to the ground, leaving its thrower weaponless and helpless until they can pick it up again.
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A single hit is all it takes to be turned into a fruit salad, and the physics inherent in a thrown boomerang make avoiding those hits-and figuring out how to stop other people from avoiding your own-a rollicking endeavour.īoomerang Fu one of the purest, most delightful party games I’ve played in a long, long time.Ī thrown boomerang will come back, assuming there’s a path back it can follow. The basic concept is simple: up to six players drop into an arena, each playing as their favourite piece of food, each armed with a boomerang, and the goal is to use said boomerang to slice kill everyone else. The proof of that is Boomerang Fu, one of the purest, most delightful party games I’ve played in a long, long time.
BOOMERANG FU SWITCH CRACKED
Nintendo has spent years nailing down the somewhat mysterious formula that really makes a party game tick, in a way that few other developers have been able to manage.īut a tiny indie studio in Sydney, Australia by the name of Cranky Watermelon has also cracked the secret to those mystic arts. There’s a reason games like Mario Kart and Mario Party are party game staples, while other games that seem superficially similar fall to the wayside-and it’s not just character recognition. Here’s our review.īalancing all these things is not an easy task. Related: Nintendo’s 51 Worldwide Games is another must for any game night. ( Monopoly is not a good party game, is what I’m saying.) Most importantly, but also the most difficult to really define, is that it should be fun in a way that encourages friendly rivalry and light-hearted trash talking, and avoid becoming the sort of thing that just sends everyone to the salt mines. At the same time, it probably shouldn’t be so heavily reliant on strategy and game knowledge that a first-time player will feel completely outclassed by an experienced one-there’s a time and place for such design in games built primarily for serious competition, but probably not in something where you’re mostly just playing with mates to goof off. It needs to be easy to pick up and get the hang of when you’ve never played it before, but also offer some sense of a developing strategy. Making a really good party game is, I think, a lot more difficult than it may appear.
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If you’re planning a game night, Boomerang Fu is essential.